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The King/Queen eventually defeats Irovetti and annexes Pitax, becoming the only monarch in the Stolen Lands.ĭuring all of this, the King/Queen learns more about Nyrissa's curse, including that she only has two kingdoms left to fill the Apology with. The newly-crowned King/Queen must deal with more issues, primarily the meddling of neighbouring king Irovetti of Pitax. After resolving this issue, the Baron/Baroness rises to become an independent King/Queen. The player may choose to help Aldori, side with the ruling Brevic government, negotiate a peaceful solution, or stay uninvolved. The Lantern King commanded Nyrissa to destroy 100 kingdoms, each becoming a grain of dust in a cup called "the Apology".Īfter the Baron/ess helps Restov fight off a barbarian attack, Jamandi Aldori starts an independence war for Rostland, her region of Brevoy. This failed and angered one of the Eldest, the Lantern King.
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They learn of Nyrissa's history: she attempted to become one of the Eldest, the immortal rulers of the fey realm called the "First World". The Baron/ess eventually discovers that all of the threats were orchestrated by a nymph named Nyrissa, who also tried to manipulate them. They also expand their barony's territory and influence. The Baron/ess must deal with multiple threats to the kingdom including unusual trolls, an epidemic of people turning into beasts, and an ancient lich. The player character is made a Baron/Baroness in the Stolen Lands by Jamandi Aldori, a Restovian noble, in exchange for killing a bandit lord. ( May 2021) ( Learn how and when to remove this template message) Please help improve it by removing unnecessary details and making it more concise. This section's plot summary may be too long or excessively detailed. Characters who can potentially join the main character include the affable writer Linzi, brusque barbarian Amiri, ex-paladin Valerie, nihilistic cleric Harrim, undead elf Jaethal, soft-spoken priest Tristian, phase-shifting twin sisters Kallike & Kanerah, escaped slaves Octavia and Regongar, famous author Jubilost, severe woodsman Ekundayo, and delusional goblin Nok-Nok. Throughout the game, the player will encounter & may recruit various characters into their party and as advisors for their growing kingdom. Places from the Pathfinder universe that can play a part in the storyline include the rival Brevic cities of Restov & New Stetven to the north, the revolutionary country of Galt far south, and Numeria & the River Kingdoms to the west. Among the regions include the swampy Narlmarches in the center, the town of Varnhold to the east and the city of Pitax to the west. The Stolen Lands are split into a number of regions which can slowly get added to the player's barony as the plot progresses. It features the player carving their own realm out among the wilderness as a local lord, and expands upon the corresponding Kingmaker tabletop module. It is set within the Stolen Lands, part of the greater region of the River Kingdoms south of Brevoy, which is in turn part of Golarion, the default setting of Pathfinder. Pathfinder: Kingmaker is based on the six modules that make up the Pathfinder Adventure Path campaign published in 2010. The game is estimated to last anywhere from 80 to 140 hours. These include both established Pathfinder characters and newly invented characters. While the player begins with only one character of their creation, the game is party-based as companions join them along the way. Ĭharacter customization is a key feature, along with an alignment system where a character's alignment can change due to player choice. One of the game's distinguishing features is its emphasis on realm-building, with the player's decisions as a local lord affecting the rest of the gameplay as they are embroiled in a world of political intrigue and adventure. It features a real-time-with-pause or turn-based combat system and an isometric perspective. The gameplay is modelled on the Pathfinder role-playing game and inspired by classic computer RPGs such as Baldur's Gate and Neverwinter Nights.